【問題】GLSL version ?推薦回答
關於「GLSL version」標籤,搜尋引擎有相關的訊息討論:
Core Language (GLSL) - OpenGL Wiki - Khronos Group。
For all versions of OpenGL 3.3 and above, the corresponding GLSL version matches the OpenGL version. So GL 4.1 uses GLSL ...
In1: 10.5
Out1: 10
Out2: 3.0: tw | tw。
[PDF] The OpenGL Shading Language 4.5 - Khronos Group。
The OpenGL® Shading Language. Language Version: 4.50. Document Revision: 7. 09-May-2017. Editor: John Kessenich, Google. Version 1.1 Authors: John Kessenich ...: tw | tw。
Set GLSL version from CG shader? - Unity Forum。
2015年4月19日 · Now that GLSL is forced for OpenGL under Unity 5.0 this is causing me problems in a number of areas, particularly returning arrays from ...。
OpenGL Shading Language - Wikipedia。
Originally introduced as an extension to OpenGL 1.4, GLSL was formally included into the OpenGL 2.0 core in 2004 by the OpenGL ARB. It was the ...: tw | tw。
OpenGL ES | Android Developers。
2021年1月11日 · Caution: Regardless of the Android platform version, a device cannot support the OpenGL ES 3.0 API unless the device manufacturer provides an ...。
Hello GLSL - Web APIs | MDN。
2021年9月14日 · This WebGL example demonstrates a very basic GLSL shader program that ...
常見GLSL version問答
延伸文章資訊Main include files for API, that can be used in custom shaders are: api_definitions.glsl Contains...
I have a noise shader function that I'd like to include in my main vertex and fragment shader. I ...
I googled and found some GLSL preprocessor but it does not support #include. Does anyone know any...
Do people just prepend a single common file to all their shaders? Do they write their own rudimen...
A utility class which adds a way to include external files in a shader file. - GitHub - tntmeijs/...
Main include files for API, that can be used in custom shaders are: api_definitions.glsl Contains...
I have a noise shader function that I'd like to include in my main vertex and fragment shader. I ...
I googled and found some GLSL preprocessor but it does not support #include. Does anyone know any...
Do people just prepend a single common file to all their shaders? Do they write their own rudimen...
A utility class which adds a way to include external files in a shader file. - GitHub - tntmeijs/...